oh, okay
Ronghul
Creator of
Recent community posts
The point of the engine is that it can be easily used by everyone and that it is flexible. Rendering in another engine is somehow stupid and inconvenient for me. I have already done a lot, programming in C++ is already a habit for me. I like to rummage around in something complicated and incomprehensible. So I have achieved my goal, this is the first engine in the world that renders 3D with color support (there is no such thing with color anywhere) and other functions + it is the smallest 3D game by weight (as far as I know). For me, making graphics engines is a difficult task, but interesting (not to confuse game engines with graphics). My own graphics engine is enough for me.
Well, yes. My engine is not finished yet. The problem is that it is the console itself has limitations. In fact, if you compare it with regular games, it is "low quality" in terms of screen resolution. I tried to reduce the font, but it slows down a lot and the colors "break". But here I can't do anything with these limitations. I still have a lot to learn and improve. Maybe I'll find some solutions that will somehow improve the graphics, but it will take a few more months (that feeling that I will never release my alpha version of the engine).
I wanted to convey the nostalgia of the games of the 2000s. I would have made the graphics better, but then I would have had to redo a lot. But here I agree that some objects are difficult to make out, but those that are needed for gameplay, they should be clearly visible. I had to spend about 400 lines of code on the game, although I don't have much time + developing the engine for 5 months, which was very difficult.

