you just uploaded the EXE file, unity games need to be built in a folder and that folder needs to be zipped to upload to itch in order to actually work (In other words: We physically cannot play the game)
TideCTRL
Creator of
Recent community posts
I'm genuinely excited to see what you make this, I WILL be there when the updates drop!! And truthfully, I couldn't tell you! This game feels like it'd be perfect for either, my recommendation would be flipping a coin 😭(Or the harder option: Easy and hard mode where easy is slower and tactical and hard is faster and lighter)
I'm super hyped to see what's next though!
WOW that was an unexpected thing to play! Didn't expect an ASCII-art game played in a terminal but hey! Kudos to you! There's really nothing to have about this from how creative it is, it's so hard to comprehend how it does 3d so well! I also love the polish it has where you have to be on the same text like to collect a scrap so you can't cheese moving back and fourth. Really cool project! Only gripe I have is how many delays there are, but that's probably a skill issue😭
This is a fun little precision platformer with some great levels and a simple art style that's super easy to pick up and start! It's pretty fun to play and reminds me of an old Xbox 360 game I loved growing up that I can't remember the name of. My issues come in with the feel overall. There's 0 feedback to anything you do making it feel lifeless. When you jump there's no squash n stretch, there's nothing when you die aside from the camera sliding back, and there's nothing when you open doors. It just kind of has that less alive feeling when you're just a sliding cube. The background music is also driving me nuts! It's the same 4 chords in every level until you beat the game, which makes it so annoying to focus when you're stuck hearing the same thing forever and ever. A slight variation would be nice. I also noticed a handful of possible bugs? Such as when you time out in level 2, if you already got the checkpoint and die again you go back to the checkpoint and skip the entire beginning. Also if you hold a direction and spam jump your character freaks out and starts climbing the wall. Other than that it's a pretty solid platformer that does it well!
Probably one of the most unique uses of the theme so far! It's a fun little game with a cool concept, I do find the bullets are pretty hard to control especially while moving cos they like to curve but other than that it's really solid! I also find it fun how the numbers come alive as the hand calls on them, cool touch that also works as an interesting wave timer! I wish there was more feedback on certain things though, like killing an enemy is pretty underwhelming without anything to show for it, but other than that pretty solid game!
Genuinely was so hyped when I saw this! Zombie games are my cuppa tea! And I truthfully love the idea of one bullet, one gun, one minute, survive. It's pretty refreshing since most survival zombies games today are just "Call of Duty Black Ops Zombies, but worse." It's genuinely a fun and enjoyable game! Where I see it lacking is mostly audio and map? I never really find myself going anywhere but training zombies on the warehouse thing until the last 5 seconds where I run to upgrades, I also wish there was more to the audio because it gets repetitive hearing the same looping track with the same hurt sounds and kill sounds? I also personally wish I could rebind some of the keys. But this style is something I mess with hard! Especially in that short time span the visuals are so good! I would love to see this built on in the future with more variety to maps and secrets to find to keep it refreshing!
Great game do reccomend!