This is a fun little precision platformer with some great levels and a simple art style that's super easy to pick up and start! It's pretty fun to play and reminds me of an old Xbox 360 game I loved growing up that I can't remember the name of. My issues come in with the feel overall. There's 0 feedback to anything you do making it feel lifeless. When you jump there's no squash n stretch, there's nothing when you die aside from the camera sliding back, and there's nothing when you open doors. It just kind of has that less alive feeling when you're just a sliding cube. The background music is also driving me nuts! It's the same 4 chords in every level until you beat the game, which makes it so annoying to focus when you're stuck hearing the same thing forever and ever. A slight variation would be nice. I also noticed a handful of possible bugs? Such as when you time out in level 2, if you already got the checkpoint and die again you go back to the checkpoint and skip the entire beginning. Also if you hold a direction and spam jump your character freaks out and starts climbing the wall. Other than that it's a pretty solid platformer that does it well!
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i was thinking of adding game juice just i didn't know how to i tried but i took me 8h and done nothin so i thought lemme finish the UI and game atleast but abt level 2 bug idk why i forgot to but the new code for the scene so i just had a diffrent code for level 2 might fix it abt the song it's rushed i made it like in 5m bc i was gonna sleep and i thought i wouldn't wake up in time ( i did not wakeup in time so i was correct) and abt the movement i really can't change it bc of fkcn atleast you knew it was meant to be hard!