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I have a few questions. How do you design the Audio? Can you recommend some tutorials? I have seen the climax video, (from the source code), how did you make it? Which software? Which tool? It was soo cool to be fair. 

Audio nodes used are AudioStreamPlayer and AudioStreamPlayer3D, some are positional like the LED light buzz, some are animated audio tracks - match crackling, the match ignition sounds

The climax is rendered as frames in figma and composed/edited in Da Vinci Resolve (free edition)

I don’t really have any proper tutorials to recommend as phosphorus is more “layered” audio instead of using a bigger audio management technique

I used the basic Master bus, added some streamrandomizers, and turned the audio volumes a bit, if you want to create a cooler audio region, you can try blending audio with positional overlap (Area3Ds with audio node child, these are very flexible and really good at making the audio seamless and realistic) I will try to find proper tutorials and send you

I had a musician friend who jammed with me and she taught me a lot about it, so I didn’t use tutorials

Using random position, volume, range, etc adds a lot of variety to our audio and that randomness is crazy effective at pushing the idea of “being there”

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Thank you so much, If you find resources you can dm them to me on discord (prashant.singh)