Hello! Thank you, I’m glad you found Phosphorus fun!
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My idea was to make people use paper and pen as an aid to sketch out the level as that they progress and find the exit, as some players might want a tougher challenge without any such extras, i let the player tackle the onus of the exhaustive exploration involved
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there is a climax for the game, and I believe it offers one of the best closures it can give to Phosphorus, and no jumpscares, I don’t like jumpscares or screamers in quiet games as they tend to sometimes cause panic attacks in people, so I would hate to hurt someone even accidentally, maybe I will include jumpscares in my other games, but they won’t be as quiet as phosphorus if that’s the case
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thank you, I explored a lot in audio effects and split them into multiple layers to fill the world around the player, I am so glad that people liking the visuals and the audio is a recurrent thing, audio has been one of my biggest areas of exploration and I have found that audio design is very very underrated! I hope to continue with more such explorations in my future games!
Thanks for playing!