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Thank you for the feedback! I’ll be taking it into consideration. I’ve just changed the “missing/wasted” messages to specify which potions were wrong, so I hope that helps to begin with.

Really happy to see you’re so excited for what’s to come. I’m confident in saying it won’t disappoint!

Paths probably aren’t on the docket at this stage. Things get really complicated really fast when adding options that are supposed to have ripple effects. It’d be cool, but I’m making sure I only bite off what I can chew.

Yeah, that's totally fair. I feel like just having these little stories with pass/fail conditions adds enough replay value on its own to be enjoyable.

Those fail message tweaks will definitely be helpful.