It was fun to play and a good concept! A couple ideas for improvement - better pathfinding for the sheep (you'd notice if you went around a corner that they just kinda navigate in a straight line to you) and I think a mechanic where the sheep lose you if you get to far could add some interesting challenges, particularly when wolves come into play.
Viewing post in The Shepherd's Stand jam comments
Thanks! Yes, it’s a bit odd that the pathfinding wasn’t working well. I did use the Godot pathfinding, however I didn’t spend a lot of time tweaking the parameters, I might’ve made some borders too sharp on my NavMesh!
I wanted to add that the sheep stopped following when too far, but didn’t get to implement it, I agree with you however.