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It was fun to play and a good concept! A couple ideas for improvement - better pathfinding for the sheep (you'd notice if you went around a corner that they just kinda navigate in a straight line to you) and I think a mechanic where the sheep lose you if you get to far could add some interesting challenges, particularly when wolves come into play.

Thanks! Yes, it’s a bit odd that the pathfinding wasn’t working well. I did use the Godot pathfinding, however I didn’t spend a lot of time tweaking the parameters, I might’ve made some borders too sharp on my NavMesh!

I wanted to add that the sheep stopped following when too far, but didn’t get to implement it, I agree with you however.