Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kyle Lewis

10
Posts
A member registered Mar 24, 2023

Creator of

Recent community posts

Really enjoyed the progression and getting to choose which stats to prioritize! Fun game, and the music/ui/art work very well together!

It was fun to play and a good concept! A couple ideas for improvement - better pathfinding for the sheep (you'd notice if you went around a corner that they just kinda navigate in a straight line to you) and I think a mechanic where the sheep lose you if you get to far could add some interesting challenges, particularly when wolves come into play.

Music and art is fantastic! There's lots of attention to detail, this is really well done and polished for a jam game! The rate at which I had to try fending off the bunnies was definitely frantic, it had me stressing a bit XD I will say grabbing the bunnies felt a tad hard to do consistently, maybe some hitboxes could use tinkering with but it's not a big issue by any means. Very well done with this one!

I've been fired so many times! How do they keep letting me come back? 

I had a good time playing it and vibing to the music! This isn't a genre I'm super into, but it seemed like pretty solid work to me for 2 weeks' time!

I liked it! You run out of things to do pretty quickly but what is here felt well implemented to me! Certainly a concept that could be added into a larger game and feel good! Add in some crafting and/or skill trees for some progression and you could have a nice gameplay loop pretty quickly! Graphics and music were also pretty solid!

The drawings and sfx were great, I actually laughed several times, and I played through the whole thing! Knocked it out of the park with this one! Also the little "bestiary" was a great touch. Tons of detail for the amount of time you had, especially for a 1 man team!

I managed to kill a slime! XD those dudes are tough! I think this game has a really nice progression/game loop in place, with a few issues others have mentioned. The slimes are crazy strong at the beginning of the game, and sometimes I'll spawn in the wilderness with no slimes which as far as I can tell is a softlock, because it looks like you have to die to get back to base. So, I never progressed far enough to get a new sword. I did get a seed, so maybe I could've just waited in base for enough plants to grow and then bought something better? Regardless there's still that softlock issue. But despite needing a bit of polish I really did enjoy the gameplay!

Very simple but strangely fun XD I would suggest maybe up the rate at which the difficulty increases over time - once I realized the bombs and sheep were coming faster I was like "oh, cool!" and it became more fun for me. I also love the quirkiness of how the game starts!

Well done tying this game into the theme, it fits perfectly! The gameplay loop is a bit simple, but it's well executed and looks relatively bug free from what I saw! I think I needed another event or two to plan for each week, maybe merchants that buy different types of things on different days. Most of my days boiled down to refreshing the same selections for my plants and going to the next day. Also, I think a nice bit of QoL would be to have your plants remember the previous day's choice for sunlight and water, and then you can adjust from there if you want to. Great game though and it seems like your team executed very well on its ideas!

This game definitely passes the vibe check :D Very nice concept for a cozy game, good atmosphere, and it really hit the theme perfectly! Could be an interesting start to integrate with some other stuff like little gnome adventures (thinking Cult of the Lamb style, where you sort of bounce between base building and something higher action). The scope is the biggest limiting factor I'd say, but it is a game jam after all so great stuff!