Really enjoyed the progression and getting to choose which stats to prioritize! Fun game, and the music/ui/art work very well together!
Kyle Lewis
Creator of
Recent community posts
It was fun to play and a good concept! A couple ideas for improvement - better pathfinding for the sheep (you'd notice if you went around a corner that they just kinda navigate in a straight line to you) and I think a mechanic where the sheep lose you if you get to far could add some interesting challenges, particularly when wolves come into play.
Music and art is fantastic! There's lots of attention to detail, this is really well done and polished for a jam game! The rate at which I had to try fending off the bunnies was definitely frantic, it had me stressing a bit XD I will say grabbing the bunnies felt a tad hard to do consistently, maybe some hitboxes could use tinkering with but it's not a big issue by any means. Very well done with this one!
I liked it! You run out of things to do pretty quickly but what is here felt well implemented to me! Certainly a concept that could be added into a larger game and feel good! Add in some crafting and/or skill trees for some progression and you could have a nice gameplay loop pretty quickly! Graphics and music were also pretty solid!
I managed to kill a slime! XD those dudes are tough! I think this game has a really nice progression/game loop in place, with a few issues others have mentioned. The slimes are crazy strong at the beginning of the game, and sometimes I'll spawn in the wilderness with no slimes which as far as I can tell is a softlock, because it looks like you have to die to get back to base. So, I never progressed far enough to get a new sword. I did get a seed, so maybe I could've just waited in base for enough plants to grow and then bought something better? Regardless there's still that softlock issue. But despite needing a bit of polish I really did enjoy the gameplay!
Well done tying this game into the theme, it fits perfectly! The gameplay loop is a bit simple, but it's well executed and looks relatively bug free from what I saw! I think I needed another event or two to plan for each week, maybe merchants that buy different types of things on different days. Most of my days boiled down to refreshing the same selections for my plants and going to the next day. Also, I think a nice bit of QoL would be to have your plants remember the previous day's choice for sunlight and water, and then you can adjust from there if you want to. Great game though and it seems like your team executed very well on its ideas!
This game definitely passes the vibe check :D Very nice concept for a cozy game, good atmosphere, and it really hit the theme perfectly! Could be an interesting start to integrate with some other stuff like little gnome adventures (thinking Cult of the Lamb style, where you sort of bounce between base building and something higher action). The scope is the biggest limiting factor I'd say, but it is a game jam after all so great stuff!
