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(3 edits) (+1)

Seems to be majorly unstable. I’ve only gotten it to run once. Every other time, the window either doesn’t appear at all, I get stuck on a solid grey screen with sound, it never goes past the Godot logo, or it crashes on the godot logo.

EDIT: So, I watched this in Process Monitor, and when it fails to load, it’s constantly opening “Potions and Polycules.pck”, reading 512 bytes at offset 202,237,062, 4,096 bytes at 384,490,080, 202,236,720, and 384,493,728, and closing it, followed by failed attempts to open \scripts\particles\bubble_particle.gdc.import, over and over again.

At one point, it also wrote a lot to the log file, which led to me check it, and I found it full of this error:

ERROR: U_FILE_ACCESS_ERROR
   at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144)

EDIT2: Ran it from the console with –verbose, and yeah, when it hangs, it’s constantly searching for that bubble_particle file.

Realistically, this means it probably shouldn’t have run that one time at all, so IDK.

EDIT3: Here’s the full log from that verbose run. https://0.0g.gg/?710cae9b593b66db#3AdRgwaWBqtoA6AB5op7eLvBCoATtaysa7K5zPDDii6f

(+2)

hmm, interesting

I'm afraid this is one of those 'works on my machine' type problems that're tricky to track down, so thankyou very much for the detailed bug report

I'm currently working on an update that, among other things, ports the project to the latest stable Godot release which with any luck should improve stability - but I will investigate if there's anything funky going on with the bubble particle prefab.