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I think I ran into the same issue with using the load() function to load resources in the exported game. I found a fix for it here: https://www.reddit.com/r/godot/comments/13wjo7p/scenes_not_loading_after_export_for_godot_v402/

It looks like Godot uses a “remap” system in exported projects, which renames resource paths from “.mp3” to “.mp3.remap”.

The solution I found was to use ResourceLoader.load() instead of load(). I’m not sure why load() doesn’t do this automatically.

Oh wow! Thanks for showing me this. It will definitely be useful to know in the future