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Great theme and execution, awesome vibe! The length and frequency of the AI turn calculation is kindof a drag sadly, but otherwise I liked it!

Thank you for playing! and ugh I know what you mean about the AI. At some point I think I wrote the worlds least optimal function but didn't have time to track it down. I think it's related to pathfinding over long distances. Optimizing that is the next priority for me. 

Ok it turns out I had the animation delay for every actions cranked too high. I haven't landed on a perfect solution yet, but wait time for AI turns is significantly reduced now. Thanks again for pointing that out.