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Iron & Sand - 7DRL 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #16 | 4.000 | 4.000 |
Overall | #31 | 3.667 | 3.667 |
Innovation | #47 | 3.500 | 3.500 |
Polish | #51 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Each play through has a unique bundle of loot and each section of the 4 levels is slightly varied using proc-gen maze generation and cellular digging techniques.
Screenshots
Yes
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Comments
Great theme and execution, awesome vibe! The length and frequency of the AI turn calculation is kindof a drag sadly, but otherwise I liked it!
Thank you for playing! and ugh I know what you mean about the AI. At some point I think I wrote the worlds least optimal function but didn't have time to track it down. I think it's related to pathfinding over long distances. Optimizing that is the next priority for me.
Ok it turns out I had the animation delay for every actions cranked too high. I haven't landed on a perfect solution yet, but wait time for AI turns is significantly reduced now. Thanks again for pointing that out.
I like it, a fresh take on the setting.
I appreciate you! thanks for taking a look.