I like this fun challenge of limiting any action to one button, and I’m glad you asked!
Pressing the spacebar moves the player in one direction. Once they hit an end, the direction flips on the next press.
Conveyor belts are up and running! Still refining object generation as they roll left to right.
Expanded the player’s hitbox to better catch rolling objects.
The player sprite is now set in a way where it only shows an idle state when it is not carrying anything - need to update the player’s jump animation in a bit