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Excellent work! Loved the art, music, well themed. The only things I wanted where the sounds to be more musical and right click pan-drag. But that’s really it, I really needed something this chill after a terrible day at work.

Thank you for the kind words and saying what you felt was missing. Our goal with the plant sounds at least was it to feel like you were making music as you clicked or the gnomes interacted and I think we need to do a bit more to really hit that. Or were you talking more about the background sounds? 
For the camera pan-dragging was that because you wanted to see more of the forest away from the stump? Or would you want to be able to zoom in to parts and then pan around?

RE Plant sounds: I just played it again to make sure I was remembering correctly, at time they felt musical, but as you build up, there would be a double noises (I think my mouse is starting to die and miss click, but still) so having to small an interval between the notes didn’t sound good.

RE right click: I just meant instead of the buttons or Q/E, right clicking to orbit like a turn table.

And in replaying was reminded of another thought I had, I wonder if there’s a way to get the sprites to better transition. Since the player can orbit, you can have a large object initially obscuring a smaller one until enough rotation has happened that the smaller one is now in front. I’m wondering if using proximity fade in the shader could let them smoothing blend into each other. This is just my tech art brain over scrutinizing so feel free to ignore me.

Thank you so much for going back to play and giving detailed feedback! And I totally agree about the sprites being a little strange as they overtake each other. I will look into a proximity fade billboard shader!