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Honestly it was pretty buggy for me. Took a long time to boot up for the first time, the menu gets bugs out when you select any option. I clicked on "Controls" to check how to play and every time I clicked on "To Title" or hit Esc it would bring me back to the Controls... While playing the game the space bar would not make it jump so I couldn't do much past getting the eraser. I do wonder what the objectives of the game are? 

Don't get discouraged though, it could work into something fun, but right now it needs quite a bit of work to reach a more polished playable state.

Thanks for the feedback. Unfortunately I learned about the menu issue too late (I’m in another jam so uploads are locked).

Jump is also initially locked, not actually a bug. I don’t think I’ve actually seen this done in other metroidvanias but I think I need hide it in the settings till it’s unlocked.

FWIW, you take the eraser to the pedestal you passed on the way (I’m planning on making the camera aim at in when you pick it up) and then you can use it to erase words to change the landscape. Changing the river lets you progress to the castle. Unfortunately the other bug I know about is in there, after some rubble is a ramp down that needs to be avoid, instead you fall into a pit just before it to get the jump ability.

All that and some more was in the first version of the jam, now there’s probably another 20min of jumping puzzles and exploration after that, which I think is actually less buggy, C’est la via. It’s pretty clear to me how the theme of the first jam I did it made lead players to figure it out but without it, some direction is needed.