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(+1)

Things of note I've found:

• Both the tutorial and third level are impossible to beat as the gaps are too small to jump to since you just end up hitting you're head and falling. Specificly the jump near the end of the tutorial level and the area where the only worm on level three is.

• The mouth is still not on the enemy select screen. (I thought this would have been fixed by now but aparently it just got forgoten.)

• Slimes can aparently get stuck under lever operated elevators. This can only happen on the third level when going down from the staring area (not really an issue I was just was hoping it would've exploded lol)

• Struggling mechanic feels janky (I don't know if the struggling mechanics were changed in some way but it feels way different from v0.0.21 and I don't like it very much.)

• Interaction hitbox (This I know was changed since it's way harder then it was to get into and out of save areas.)


Don't take this as me hating on the game since it's not. Also if there's 2 things I'd want to see it be being able setting to change it from binaural to monaural audio since I don't use headphones and a sandbox opition.

I appreciate the feedback even though it's hard to hear sometimes lol

I've fixed and tweaked a lot of things that you mentioned


There is a devlog now on the fixes and changes let me know what you think :)


Also I'll have to add the mono setting I'll have to figure out how to implement that I'll probably patch that in soon

Sadly the tutorial is still imposible to beat because this mfing Mr. Concussion-giver who single handedly ruins this entire setup and the jump to that block doesn't even seem possible either.

Fortunately I've came up with a very simple solution that will probably work:


Now with that said I hope this helped.