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Foxel_Official

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A member registered Feb 01, 2025 · View creator page →

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Are you gonna enhance/change the gameover audio at somepoint because it's honestly to quiet.

(2 edits)

Ay sorry I took so long to respond, but I managed to get back to that point and it happened again. It happen in the Basel boss fight where after I already beat it... and after it faded to black it sorta just... got stuck in that state. Then I exited out of the game and when I re-opened it, it wouldn't let me back in. I hope it's recoverable.

The corrupted save file:

https://drive.google.com/file/d/17FcGNxpOTeCt5-UYNFsshFr03gG84YeS/view?usp=shari...

(1 edit)

Alright, good to know. On the bright side it at least it isn't completely unusable lol.


Intel(R) Iris(R) Xe Graphics

Driver version: 27.20.100.9565

DirectX version: 12 (FL 12.1)

11th Gen Intel(R) Core(TM) i5-1135G7 @2.40GHz

U3 was 100% worth the wait. However the game it crashed on me 2 time, First time is when I first exited the tutorial level. Then when I loaded back in I spawned in the main hub. The second time is when I first entered the level you get the screw driver. It has not crashed on me since. (my laptop's GPU supports Vulkan shaders btw. So it's something with the game). Its also quite annoying that items you drop in the vent hub don't stay when you leave.

Otherthan that it's perfect.. down to the text on the gameover screen.

I just wish the game over audio was louder.

Is there fullscreen? I just want to know because I thought there was but I may just be misremembering.

You have to stand in one of the building doorways and press the up arrow key to enter. 

It is one of the best vore games out there however, I found a lot of bugs that I feel need to be addressed:

1.  Not a bug but there's is barely any sort of hint of where you need to go. Like I was literaly stuck on the first area for over an hour because I didn't realize I needed to go in the buildings to progress.

2. There is one major softlock that I have encountered whileplaying. It happens when you either stun or kill the enemy the frame they start their eating sprite causing the player character to essentially get sent to the shadow realm and making it unplayable until you quit out of the game.

3. Sometimes your save will just randomly get corrupted. This happened to me near the end of the game and at the time of writing this, I am currently trying to get back to where I lost my progress.

4. I only encountered this once bug once but at one point I got eaten by one of those what I'm gonna call "mouth cannons" where the game thought I was and wasn't trapped at the same time. However I managed to fix it by getting eaten again. Though I can see this being a problem for normal difficulty as you don't passively regen heath.

5. The background music will occasionally overlap the victory theme after beating a boss.

6. Invinciblity frames are way too short, this is especially apparent near the end of the game when there's multipule enemies grouped up in a small area, causing you to get tossed around in a loop from the fact that you are slowed to a crawl when soaked. This causes normal mode to be way more difficult that it should be.

Not really a game as there's no gameplay but still a well made animation eitherway.

(3 edits)

Are you planning to add older versions to the itch page or at least some way to access older versions? I'm asking because as far as I can tell there's no other way to download Version 1 besides this comment. If not I'll just archive them myself.

(Here's Version 1 btw. Catbox just kinda fucked up the file name:)

Edit: The catbox file was falsely flagged by google as malicious lmfao. 🚡🚡🚡🚡🚡🚡

Is there any audio? Cause I can seem to hear any.

I'm just asking since we haven't had an update in over 3 and a half months.

Sadly the tutorial is still imposible to beat because this mfing Mr. Concussion-giver who single handedly ruins this entire setup and the jump to that block doesn't even seem possible either.

Fortunately I've came up with a very simple solution that will probably work:


Now with that said I hope this helped.

Things of note I've found:

• Both the tutorial and third level are impossible to beat as the gaps are too small to jump to since you just end up hitting you're head and falling. Specificly the jump near the end of the tutorial level and the area where the only worm on level three is.

• The mouth is still not on the enemy select screen. (I thought this would have been fixed by now but aparently it just got forgoten.)

• Slimes can aparently get stuck under lever operated elevators. This can only happen on the third level when going down from the staring area (not really an issue I was just was hoping it would've exploded lol)

• Struggling mechanic feels janky (I don't know if the struggling mechanics were changed in some way but it feels way different from v0.0.21 and I don't like it very much.)

• Interaction hitbox (This I know was changed since it's way harder then it was to get into and out of save areas.)


Don't take this as me hating on the game since it's not. Also if there's 2 things I'd want to see it be being able setting to change it from binaural to monaural audio since I don't use headphones and a sandbox opition.

It just randomly became fixed.

(3 edits)

I'm getting this error message everytime I try to enter the first level before the game crashes.

edit: It seems to work when I run and jump into the next section. I have no idea why it works like this.

$1.50 for a scratch game is fucking diabolical. 😭😭😭😭

Just wondering when will v11 be public?

So far I haven't had any issues with it (as of the 0.25 releace cause I'd rather wait a month than pay $3 for "early access". Now that you're gonna claim to put out an update HERE it better be HERE.) however it did take me then I'd like to admit to figure out there was a sprinting mechanic simply because I didn't try to sprint as there was literally no mention of one (shift is sprint btw).

(1 edit)

The update won't be officially released to this site till next month. They were just advertising it here so people would be more likely to get "early accees" to it on their patreon.

(5 edits)

The demo was for the most part functional and was for the most part pretty good and I honestly did have a fun time playing it.

Anyways here's my feedback/criticisms with it:

- Fullscreen doesn't work properly And yes I did changing the resolution and it only changes the window size (typical Godot)

- No sound plays on the title screen (Though this could just be intentional.)

- The boxes near the spawn point have a crack that is just big enough for you to squeeze yourself into and the boxes are tall enough to where can't jump out but just slightly to out of range to where you can't climb up (at least from my testing). Though I was able get out by jumping on a big item it still is a soft lock none the less.

-  The ai is a bit janky since if you hide from [I don't know name cause the text on the id was to small for me to read] when she's chasing, she will never leave despite the aggression meter going down (this caused me to have to restart on one of my attempts as she just would not leave the hiding spot).

- Screws get sent flying across the room if you throw them against a wall.

Random lag spikes (I don't have a freaking clue what happened but luckily it only happened to me once.)


7/10