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A member registered 25 days ago · View creator page →

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Awesome, thank you! I'm glad. I was hoping to appease the endo lovers and the fatal digestion people.

Also I am aware of the audio bug when jumping I'm not sure why that's happening but I'm working to fix that

Honestly I'm not super into it myself but I've seen a lot of suggestions for that addition so I think in future I will make like a "health up enemy" that the player vores to passive regen until full. I have adjusted the difficulty for the next update. I'm still wrapping up adding more content right now I'd have liked to do a lot more but life has gotten in the way a bit

Thank you so much! I'm glad you like the project pnuemon! Thanks so much!

I just tweaked it so that you don't bump your head on the other platforms and doubled the coyote time so that should resolve it :)

I'd love to! I'm using Godot so I don't see it being too terribly difficult but I'd have to figure out how to do the player inputs. Some day absolutely!


You too :)

I just adjusted the coyote time and the jump height to make the jumps more forgiving, it's hard to make them challenging without making them trivial but I hope this is a good balance.

The current stamina regeneration system checks if the player has struggled at all for that cycle. I think I will put it on a timer and make it a continuous regen effect for when you stop putting in inputs for like 0.5 a second. The current way the enemies are setup is very difficult. I am having a hard time finding a balance between challenging and unfair at the moment since obviously everyone's skillset is very different. So blanket difficulty settings is coming in the next update instead of sliders. Which means guitar hero style of difficulty. IE making the struggling only 5, 4, or 3 keys and making everything slower the easier difficulty you select and then making you choose a difficulty before you start is definitely coming.

I'll make them a bit brighter :)