Public builds are now one update behind patreon builds. I can't create full quality updates with multiple enemies in that time.
Spanks
Creator of
Recent community posts
I think the same thing that goes for the mobile version is true for controller support. I've been playing around with the implementation of controller support and I have it mostly working apart from making the player able to sprite from double tapping the movement keys. I think once everything is in place I should be able to make a mobile version fairly easily by adding movement buttons to the screen
TLDR : Yes that should be coming probably by the next update if all goes well
I appreciate the feedback even though it's hard to hear sometimes lol
I've fixed and tweaked a lot of things that you mentioned
There is a devlog now on the fixes and changes let me know what you think :)
Also I'll have to add the mono setting I'll have to figure out how to implement that I'll probably patch that in soon
I appreciate the criticism.
Sorry about the falling out of the map bit. I lost a ton of progress when I saved my project with no free space and everything got corrupted. I must have missed that putting the pieces back together.
I just put out a patch addressing the issue.
I'm not sure how I would implement vore in a way that wouldn't hinder the players progress outside of having some enemies that help you get to new areas or something like that which would be fun to add. I agree the beginning enemies are lacking. I started this project as a fun way to learn coding and those were the first ones I cobbled together. They aren't all that good honestly. If you went through the second level the slime enemy is more like how newer enemies would be. But long story short, yes they do suck lol.
I appreciate that! That's what I was hoping. I totally agree I swapped out font for the tutorial with the newer more legible font but I neglected to add it to the menus. I just swapped it out with the patch as well.
I hope you can give the second level a try! It's much more interesting. The tutorial isn't all that much fun and is from when I was very much still new to game making.
Honestly I'm not super into it myself but I've seen a lot of suggestions for that addition so I think in future I will make like a "health up enemy" that the player vores to passive regen until full. I have adjusted the difficulty for the next update. I'm still wrapping up adding more content right now I'd have liked to do a lot more but life has gotten in the way a bit
