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thank you so much for trying this out! And yeah, game balancing is another thing that we didn’t spend enough time until it was too late :( 

We’re rookies when it comes to game balancing of this kind, and the tight ish deadline, plus an insane amount of bugs we had ended up costing us in the long run, as we spent too much time troubleshooting our own code than tweaking parameters to strive for fun gameplay 


only this morning was the game in a semi playable state, and even then, we knew that there might be a lot of things we didn’t test simply because we couldn’t reach them reliably. 

Still, thank you so much for playing our janky mess (and I agree that the music is really cool :D)