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Glory Hands's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 4.000 | 4.000 |
| Presentation | #2 | 3.889 | 3.889 |
| Overall | #3 | 3.733 | 3.733 |
| Uniqueness | #6 | 3.667 | 3.667 |
| Horniness | #6 | 3.222 | 3.222 |
| Theme | #7 | 3.889 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
I used the assets of clothes and environment to create a close approximation to a medieval era. Also i took the theme of "public" and "freeuse", that expired me to create a game around a glory hole and the "carnival" for the funny and caothic music.
Team Members
Solo developer.
AI generated content (If you used an AI)
None use of Artificial Intelligence in the game.
Assets used (If you used external or existing assets)
enviorement, dog and girl from GandalfHardcore, music from Incompetech and SFX and voice from OpenNSFW
Additional notes
I hope all of you like the game, I decided to make a game more oriented to the humor and fast-paced with the mini-games and the chaos of the environment.
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Comments
Wow, awesome presentation. Everything from the SFX to the animations was super polished. The gameplay is simple but the different variants keep it interesting, almost like a WarioWare experience. I don't think there was an ending scene (maybe I was just bad), but I think this game could really benefit from rewarding players that beat certain thresholds with different ending scenes.
It was really satisfying keeping a combo (and painful losing it) so great job on making that feel impactful. I also really appreciate the playful and chaotic nature of the game, really makes it stand out.
Thanks for the kind words!
You are totally right about rewarding the player with a type of ending scene. Sadly my artistics skills are limited, so I focused my time on giving an experience fun and chaotic to the player. Even with my skills, I would try to satisfy such a desire for the players with the next updates.
Thanks for the feedback.
Simple and fun, great and engaging minigames. Would have liked maybe some combo rewards to work up to like clothes removal if you get above 20 or something.
Nice work!
That is actually a great idea! I intend to distract the player all the time so the player loses the focus on the games and it creates a natural difficulty curve. This will create a reward but at the same time it will be used as another distraction. Thanks for the feedback!
Good fun! The minigames were very creative! Poor guy who got his dick ripped off for her pleasure.
Hahahaha that's funny.
I got short on time to make a body behind the dick and a more intuitive glory hole on the wall, it's some of the aspects that I want to improve in the next updates. Thanks for the feedback!
I liked the pixel art and sound effects! My timing isn't the best but I still enjoyed it :3
Yeah, some mini-games can be hard, even more so when they start to speed up. I thought about making different levels of difficulty, but don't know how to really implement them, maybe just a practice mode where you can try a specific mini-game and get better with the practice…. I will have it in mind!
Thanks for your time and the nice comment!