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Well... Playtesting aside, this was all me. Happy Frog Games is, outside 2 people helping me with business side things and the occasional contractor I bring in for projects, this project not being one of them, pretty much a one person team!

...which is part of why things like sound balance weren't perfect. Sound balance is very hard to get right when you're also making a game. Doubly so when it's synth-based and you're putting in the numbers for exactly how you want the synth to behave yourself, making balancing the audio slightly trickier when those numbers don't always add up exactly the ways you want sometimes. Still, it's something I'll keep in mind, since, uh, yeah believe me I've been thinking about possibly making a larger version of this after the jam.