Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was a very unique and fun art direction, from the deep story to the collage graphics. The M64 type of levels is cool and each one is very much its own.

Some of the mechanics like the line caller and jetpack are really cool, but the controllers were a little awkward sometimes. Also, small things like the text scroller tester were a nice touch!

Although I think it matched the game very well aesthetically speaking, the music didn't do much service to the game IMO and it could have been mixed a little better. The lead synth is too loud compared to the rest, and it wasn't very pleasing in general.

It's missing some sfx, but the ones that are there are very cool! I wish they wouldn't compete so much with the music's instruments, but they made things more fun.

Shout out to the sense of humor in the team, although I would prefer if I could skip in game text boxes from time to time.

Overall, this was a cool, fun and unique game which I enjoyed! Big kudos for being so original, I'd love to play a polished version after your team work on it further (hopefully you will). 

Well... Playtesting aside, this was all me. Happy Frog Games is, outside 2 people helping me with business side things and the occasional contractor I bring in for projects, this project not being one of them, pretty much a one person team!

...which is part of why things like sound balance weren't perfect. Sound balance is very hard to get right when you're also making a game. Doubly so when it's synth-based and you're putting in the numbers for exactly how you want the synth to behave yourself, making balancing the audio slightly trickier when those numbers don't always add up exactly the ways you want sometimes. Still, it's something I'll keep in mind, since, uh, yeah believe me I've been thinking about possibly making a larger version of this after the jam.