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(+1)

Really nice game, with a layer of strategy and complexity!

I would've liked a smaller version of this game, to grasp the key concepts, while allowing you to polish the menus and battles more. Right now, battles are a waiting game, checking in a corner if you miss or hit, but leaving a lot of empty room in the middle

I loved the old Commodore aesthetic, and the map is eye catching! :)

(+1)

Thanks so much for taking the time to play and comment! I definitely did not get the time to implement all the different ways the various classes could use their mana or movement points to actively trigger additional damaging or recovery skills.