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(1 edit) (+1)

Ah, yes, Coypad sensitivity XD

Uhh, I'd say there's too much clicking for someone with RSI
Walking could have been handled by keyboard. Or at least click-dragging.
The connect-the-dots, and stone minigames minigame could have allowed drag
To add insult to injury, you can't seem to back-out of those 'minigames' >.<

Controls in top-right are kinda covered by itch.io hovers. This could be fixed by adding a 'fullscreen' button - I think you can still do that (edit game)

Not sure if intentional, but spamming 'W' gave infinite resources??

Some of the hitboxes were awkward (one of the algae overlapped a tree, the small bush also had a tall hitbox)

Opening the left shack for a second time makes the "The first step in your Courney is understanding" message box not-closable


Well, nice graphics.

(+1)

Thanks for playing!
You're right I probably should've tested it with a joypad, I did only clicking for the one-handed extra card thing.

The W button giving resources is actually a dev cheat haha it's funny that you found that, I  totally forgot to take it out.

There are definitely a lot of issues with the build I just didn't have time to fix, thank you for playing and  your feedback anyway!