Ah, yes, Coypad sensitivity XD
Uhh, I'd say there's too much clicking for someone with RSI
Walking could have been handled by keyboard. Or at least click-dragging.
The connect-the-dots, and stone minigames minigame could have allowed drag
To add insult to injury, you can't seem to back-out of those 'minigames' >.<
Controls in top-right are kinda covered by itch.io hovers. This could be fixed by adding a 'fullscreen' button - I think you can still do that (edit game)
Not sure if intentional, but spamming 'W' gave infinite resources??
Some of the hitboxes were awkward (one of the algae overlapped a tree, the small bush also had a tall hitbox)
Opening the left shack for a second time makes the "The first step in your Courney is understanding" message box not-closable
Well, nice graphics.