Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tap Tap Tap - development blog

A topic by DevilsWork.shop created Mar 24, 2025 Views: 413 Replies: 14
Viewing posts 1 to 9
Submitted (1 edit)

It’s been pretty quiet around here, so I thought I’d share a quick update to liven things up. Here’s a bit of greybox prototyping I’ve been working on for the character movement.

I’m building it in Construct 3, and using Flash for the visuals.

Looking forward to seeing what everyone else is making. Happy jamming!

Host

Cool! I’m interested to see how you got both up and down movement working with in key!

Submitted

I like this fun challenge of limiting any action to one button, and I’m glad you asked! Pressing the spacebar moves the player in one direction. Once they hit an end, the direction flips on the next press.

image.png

Submitted

Minor update this evening:

  • Conveyor belts are up and running! Still refining object generation as they roll left to right.
  • Expanded the player’s hitbox to better catch rolling objects.
  • The player sprite is now set in a way where it only shows an idle state when it is not carrying anything - need to update the player’s jump animation in a bit

Submitted

Made a lot more progress this evening:

  • Crates now spawn in batches of X, created at Y-second intervals
  • Each crate spawns at a random position between Y1 and Y2
  • Crates move in one direction until they collide with the player
  • On collision, the player’s animation changes
  • The collided crate is destroyed, and a new one is spawned above with an offset
  • The newly spawned crate moves in the opposite direction

Submitted

Finished the character design and knocked out a few key poses for the moving crates. Still have a few more things to flesh out on the art side.

Submitted

As a really noob in term of gamedev (i made my first thing for that jam) this looks good and pretty hard to do x) 

i hope its working well for you ^^

Submitted

Thanks so much! especially coming from a fellow jammer - cheers 😊

Submitted

Feeling a bit under the weather today and struggled to get to any programming—but I did manage to pull together some art for the crate props.

Submitted

Gonna be a busy 24 hrs winding up the character design

Submitted(+1)

Wow its really clean man , you nailed that , i also looked at the asset you made on itch.io its so clean i love them 

Submitted

Aww thanks Mokonoa :)

Submitted (1 edit)

Phew, finally submitted the game. Not the best level balance, and has quiet a few bugs 🐛 - Enjoy!

Submitted(+1)

Im playing that as soon as i get my pc back 

Submitted

🙌