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(+2)

Interessting idea. Playing was fun but for me personally it felt a bit to punishing. It was fun to balance in between using your dashes for movement and for dodging.

I think if you but in a bit more juice into the destruction the circle causes it could give the game another huge upgrade. Seeing the houses crash down was already fun but i think sfx on that would really have done a lot to sell the immersion.

Another small thing is, that I think it would be smart to either make something like a skip confirmation (like holding down a key for a while)
Or to pick a more unintuitive key that space. I accedently skipped important dialog in my first attemt.

In total I think it was fun to play and a creative interpretation of the theme. The Dialog was also another strengh of the game. 

Thanks for playing and for the great feedback! I had fun writing the dialogue.

The game may be more punishing than it's meant to be largely due to me not making obvious some important mechanics (e.g. holding SHIFT lets you dash longer, dashing over multiple waves in one dash is heavily rewarded, touching demonic activities/structures throughout the circle will heal you a pretty large amount, etc.).

There is a sound on collapsing buildings, but it's proximity-based and fairly wimpy. Definitely agree we could've done better there and on the feeling of destruction in general.

Very much agree on the space-to-skip confirmation too. Unfortunately, the skip feature was added very late and I didn't notice how easy to was to miss important instructions until post-release.