Interessting idea. Playing was fun but for me personally it felt a bit to punishing. It was fun to balance in between using your dashes for movement and for dodging.
I think if you but in a bit more juice into the destruction the circle causes it could give the game another huge upgrade. Seeing the houses crash down was already fun but i think sfx on that would really have done a lot to sell the immersion.
Another small thing is, that I think it would be smart to either make something like a skip confirmation (like holding down a key for a while)
Or to pick a more unintuitive key that space. I accedently skipped important dialog in my first attemt.
In total I think it was fun to play and a creative interpretation of the theme. The Dialog was also another strengh of the game.