In my case I finished my game saturday afternoon. I had to simplify and synthesize my initial ideas a lot; at first, the game was more deep in mechanics and with 4-5 levels. I ran out of time on third level, and I have only set up a couple of sound effects from my planned list. The idea of “creativity pause” (where someone stops for seeing things clearly and then be creative) and the draw-and-write-on-paper visuals combined well. And the inspiration of Marauder’s Map, obviously. I made some mistakes in my english texts (ups). No time to check it…
I spent a lot of time setting up the Itch.io game page since it doesn’t count towards the time limit, hehe.
Oh, I want to see your project. I liked a lot the idea of your last game!!