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Great game design. Yet I did not understand the second deck of the first mission called Radioactive. Where it says the objective is to repair the damage but it seems there isn't any way to that.

Thanks for playing! The "radioactive" deck wasn't meant to be included in the build - it was nothing but a test room. Sorry about that, I've been working on that level and it will be in the next build.

As you've played a fair bit of the game, I'd love to hear any feedback you have.

  • On accelerated systems the game runs too fast, the intro and in game dialogs pass too fast.
  • Sometimes game loads but no text gets rendered on the buttons and dialogs.
  • And finally I got crashes when quitting back to OS on modern Workbench versions (ie. OS 3.9 and OS 3.2.1).

Apart from these nuisances game plays quite fine and is fun. Maybe you can consider:

  • Re-touching the path finding algorithm (it does unnecessary moves and wastes time units when there are open doorways on the path). 
  • Report better why a robot can't pick up some items instead of just saying "it doesn't fit".
(+1)

Cheers! I really appreciate the feedback and will hopefully get most of the issues sorted out soon.

I'm glad you've enjoyed playing it.