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Alpyre55

5
Posts
A member registered Jan 04, 2025

Recent community posts

Wow! So quick! Now it's perfect.

I get occasional crashes when trying to remove it using Exchange though.

This is great. I really liked it being a commodity and being configured using tooltypes.

However, the mouse pointer sprite still being displayed defeats its purpose.

I'd also like it be RTG aware and open an RTG screen (maybe a copy of the Workbench screen) for the blanker.

Day 2 ORDER Acid Autumn level seems to have some optimization problem on my pc. I've tried with Chrome and Opera browsers and on both it is almost unplayable because of the very low FPS. Level prior were fine.

  • On accelerated systems the game runs too fast, the intro and in game dialogs pass too fast.
  • Sometimes game loads but no text gets rendered on the buttons and dialogs.
  • And finally I got crashes when quitting back to OS on modern Workbench versions (ie. OS 3.9 and OS 3.2.1).

Apart from these nuisances game plays quite fine and is fun. Maybe you can consider:

  • Re-touching the path finding algorithm (it does unnecessary moves and wastes time units when there are open doorways on the path). 
  • Report better why a robot can't pick up some items instead of just saying "it doesn't fit".

Great game design. Yet I did not understand the second deck of the first mission called Radioactive. Where it says the objective is to repair the damage but it seems there isn't any way to that.