From the small portion of the game I did get to experience, here are my thoughts:
- I really liked your tile map terrain textures. The snow, icy blocks, and dirt visually look great. One gameplay thing I noticed though, is that no matter what texture I was standing on, everything felt like ice, very slippy. I would have expected that movement while on ice tiles, but it was on everything, so that felt a bit off.
- The movement and jump otherwise generally felt nice and responsive, but as noted in my first post, it felt like the jump's vertical and horizontal limits were too low for some of the jump challenges in your level.
- I really like the design and animations for your player character, really nice work there. Unfortunately I did find it a bit odd that it always faces the cursor location, even when you're just running around. It broke my immersion a bit when I was just trying to explore to the right, but my cursor was slightly left of center, so he'd run backwards. I wonder whether you could override that cursor focus temporarily while you have no new cursor movement, and then only make him face the cursor when new movement is detected?
- The enemies were cute but I barely had to fight them, because they'd notice me and yeet themselves off the edge of their platforms before I even got close to them. This was actually super funny, but probably not the intended way to move forward lol. When I was fast enough to get to them before they jumped, I wished there was a bit more feedback when I hit them with the weapon, like a sound or more of an effect.
- Loved the vibrant colours of your background, though it did feel a bit busy, like it took a bit too much focus away from tracking your player. Something as simple as adding a gaussian blur so that the edges of the background texture's shapes are less defined could help a lot to offer a bit more depth and separation from the player and collision layers, while still keeping your vibrant vibes intact.
Hope to hear back from you on that jump so that I can play a bit more of this one! :)