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Very nice! I've been looking at a turn-based soulslike in the past, but I never found a way to make the dodge timing aspect work. I really like your elegant implementation. The multi-stage boss fight was a lot of fun!

I also liked the graphical style, with just enough detail to give a good atmosphere.

Thank you for playing! It means a lot to have someone play it. The area projection was a leading reason for me working on this, I hope it inspired you to pursue your own ideas!