- Really cool puzzle concept that is well-executed
- Tutorial does an excellent job teaching the mechanics
- New mechanics are introduced at a good pace, but I think each newly introduced mechanic needs more time to breathe so the player can better grasp the concepts better. By Level 10 I felt like I was able to pass levels partly through understanding the concepts, but also through luck of just dragging everything until I got close to the solution.
- It might be nice to add Ctrl+Z to undo last action as a QoL feature
- The puzzles are fun; good brain teasers, good variety
- The jump from 2D to 3D puzzles was really cool and trippy; I felt like my brain was going to melt since it was already challenging in 2D
- Free Look and 3D mode are helpful in understanding the puzzle, but the controls weren't super intuitive. 3D mode was more intuitive than Free Look mode. Honestly, I think it may be better have one or the other since having both makes navigating the puzzles more confusing (remembering three different control sets) and slightly more dius; whereas switching back and forth between 3D and 2D mode seems more seamless. Plus you can't move in Free Look, which makes 3D mode the winner for me.
- I feel like puzzle 16 should come before puzzle 15 as it is easier to understand
- The music is generally calming and inoffensive, but I found it to be repetitive after a while
In my humble opinion, puzzle games feel the most fun when they make you feel smart and not so fun when they make you feel dumb. I think if you hand-hold the player a little more and smooth out the difficulty curve the game will become even more fun than it already is :)