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(+1)
  • Really cool puzzle concept that is well-executed
  • Tutorial does an excellent job teaching the mechanics
  • New mechanics are introduced at a good pace, but I think each newly introduced mechanic needs more time to breathe so the player can better grasp the concepts better. By Level 10 I felt like I was able to pass levels partly through understanding the concepts, but also through luck of just dragging everything until I got close to the solution.
  • It might be nice to add Ctrl+Z to undo last action as a QoL feature
  • The puzzles are fun; good brain teasers, good variety
  • The jump from 2D to 3D puzzles was really cool and trippy; I felt like my brain was going to melt since it was already challenging in 2D
  • Free Look and 3D mode are helpful in understanding the puzzle, but the controls weren't super intuitive. 3D mode was more intuitive than Free Look mode. Honestly, I think it may be better have one or the other since having both makes navigating the puzzles more confusing (remembering three different control sets) and slightly more dius; whereas switching back and forth between 3D and 2D mode seems more seamless. Plus you can't move in Free Look, which makes 3D mode the winner for me.
  • I feel like puzzle 16 should come before puzzle 15 as it is easier to understand
  • The music is generally calming and inoffensive, but I found it to be repetitive after a while

In my humble opinion, puzzle games feel the most fun when they make you feel smart and not so fun when they make you feel dumb. I think if you hand-hold the player a little more and smooth out the difficulty curve the game will become even more fun than it already is :)

(+1)

Thanks for playing and the suggestions.

Regarding needing more levels to grasp the concepts, there are more difficult/elaborate levels for each mechanic, but I omitted them from this build to get to the 3D levels quicker.

Undo is definitely planned.

I agree that there are too many modes. I'll try to simplify it.

lv16 is the "I" shaped level. lv15 is the level where you have to move around the unfoldable blocks in the 3rd dimension. I feel like that's a simpler level. But maybe it's hard to understand as both sides of lv15 look similar. I'll try to improve it.

Happy to see that you enjoyed the game. Hope to check out your game soon.