Hey! love the look of your shader! However I was wondering if you know how I can have this shader ignore the WorldEnvironment/skybox?
I've been struggling to make it so that I can see the Sky through the Fog.
Viewing post in PSX Style Camera Shader for Godot 4 comments
Hi there! There's no way I'm aware of to alter my shader's fog so you can see the skybox. However, if you're using Godot 4.3 or newer, I highly recommend using the engine's fog instead of mine! You can use my shader's color/dithering effects alongside it for whatever look you'd like. That's what I'm doing in my own projects. I'm happy to help you out if you need.