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(3 edits)

Good luck! I believe the setting in Godot's Environment node (within the distance fog section) is "Sky Affect",  with which a value of 1.0 will obscure the sky, and 0.0 will result in the sky completely ignoring the fog.

That was exactly it! It didn't behave exactly as i want out of the box, but I'll be able to tweak it in code!