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RaBalder

17
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3
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5
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A member registered Jan 26, 2019 · View creator page →

Creator of

Recent community posts

You are absolutely right in your assessment.
We were planning on using the numeral enemies and operator bosses as a way to deal with scoring and or more game mechanics, but unfortunately ran out of time to Polish the design and implementation!

Thank you! Agreed, the pixel art definitely was our strongest point this jam!

Very cool, love the music and the art style. And the shooting feels juicy.
Nice

Love the art style! 

I like it! very cozy

That was exactly it! It didn't behave exactly as i want out of the box, but I'll be able to tweak it in code! 

Thank you for the reply! I'll try that then!

Hey! love the look of your shader! However I was wondering if you know how I can have this shader ignore the WorldEnvironment/skybox?

I've been struggling to make it so that I can see the Sky through the Fog.

Wow dude! This was an amazing experience! Great work! 

Art by: Alexandre Rodier, AKA 'deadgoblin'

Hey man! I checked out your first game and also your youtube channel, I don't know how old you are, but I can tell you are quite young, and I must say you are very impressive! Keep up the great work! You're going to get far if you stick with it even when it's scary and difficult! Can't wait to check out your Jam Game! Best of luck to you!

You can try talking with ChatGPT about possible ideas, I find AI to be very helpful when trying to come up with ideas!

Good luck!

Neat little game, some coyote time would make it more satisfying, but it seems you did a good job leveldesign around not having this. Good work

I like what you started here! Would appreciate support for language select since my german is a bit rusty, but good enough to play it.

Would be nice to have a way to increase/decrease time. More buildings and AI making the humans walk between different places to spend/earn money would make this a full game! Good Job!