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(1 edit)

Changelog - March 20, 2025 ๐Ÿ“…

  1. Increased Note Timer โณ Change: Increased the timer for each note from 2.5 to 3.5 seconds.

Why: To give players more time to react and make the game less punishing. ๐Ÿ•’

  1. Individual Note Timers ๐ŸŽต Change: Each note now has its own timer. When a note is completed (either by pressing the correct key or by running out of time), the next note starts.

Why: To make the gameplay smoother and more intuitive. Players no longer need to rush through multiple notes at once. ๐ŸŽฎ

  1. Fixed Combo Transition Bug ๐Ÿ› Change: Ensured that the next group of notes appears correctly after completing a combo.

Why: Previously, the next group of notes sometimes didnโ€™t appear, causing confusion. This fix ensures a seamless transition between combos. ๐Ÿ”„

  1. Timer Indicator for Active Note ๐ŸŽฏ Change: The timer indicator (circular arc) now only appears for the active note (the first note in the combo).

Why: To reduce visual clutter and make it clearer which note the player needs to focus on. ๐Ÿ‘€

  1. Added Hit/Miss Counters ๐Ÿ“Š Change: Added counters to track the number of notes hit and missed.

Why: To give players better feedback on their performance and encourage improvement. ๐Ÿ“ˆ

  1. Adjusted Combo Logic ๐Ÿ”„ Change: After completing a combo (either successfully or by failing), the game now correctly transitions to the next set of notes.

Why: To ensure the game flows smoothly and players always know what to expect next. ๐ŸŽฒ

  1. Visual and Audio Feedback Enhancements ๐Ÿ”Š๐ŸŽจ Change: Improved particle effects and sound feedback for hitting or missing notes.

Why: To make the game more engaging and satisfying to play. โœจ

Summary of Changes ๐Ÿš€ Gameplay: Smoother, more forgiving, and more intuitive.

Visuals: Cleaner and more focused.

Bugs: Fixed issues with combo transitions and pause functionality.

Feedback: Added counters and improved effects for better player feedback.

Enjoy the updated game! ๐ŸŽ‰๐Ÿ˜Š