Changelog - March 20, 2025 ๐
- Increased Note Timer โณ Change: Increased the timer for each note from 2.5 to 3.5 seconds.
Why: To give players more time to react and make the game less punishing. ๐
- Individual Note Timers ๐ต Change: Each note now has its own timer. When a note is completed (either by pressing the correct key or by running out of time), the next note starts.
Why: To make the gameplay smoother and more intuitive. Players no longer need to rush through multiple notes at once. ๐ฎ
- Fixed Combo Transition Bug ๐ Change: Ensured that the next group of notes appears correctly after completing a combo.
Why: Previously, the next group of notes sometimes didnโt appear, causing confusion. This fix ensures a seamless transition between combos. ๐
- Timer Indicator for Active Note ๐ฏ Change: The timer indicator (circular arc) now only appears for the active note (the first note in the combo).
Why: To reduce visual clutter and make it clearer which note the player needs to focus on. ๐
- Added Hit/Miss Counters ๐ Change: Added counters to track the number of notes hit and missed.
Why: To give players better feedback on their performance and encourage improvement. ๐
- Adjusted Combo Logic ๐ Change: After completing a combo (either successfully or by failing), the game now correctly transitions to the next set of notes.
Why: To ensure the game flows smoothly and players always know what to expect next. ๐ฒ
- Visual and Audio Feedback Enhancements ๐๐จ Change: Improved particle effects and sound feedback for hitting or missing notes.
Why: To make the game more engaging and satisfying to play. โจ
Summary of Changes ๐ Gameplay: Smoother, more forgiving, and more intuitive.
Visuals: Cleaner and more focused.
Bugs: Fixed issues with combo transitions and pause functionality.
Feedback: Added counters and improved effects for better player feedback.
Enjoy the updated game! ๐๐