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The game runs on the browser... its just that I can only see the top left corner of it. The rest of the screen simply doesn't fit in the page and no matter how I resize the browser window, the display area remains the same. It's not playable since you really can't see what's going on in the game lol.


Thanks for the help. That is a very different problem than I thought. It turns out the issue is because I forgot to skip the automatic sizing for the offline version in the browser build. The reason I wasn't aware of it before is because no one I knew had a screen with higher than 1920x1080 resolution, which is the condition to play in a bigger window. This should be fixed now.

I also added the drop through platforms ability. I think the only reason it wasn't there already is because when I coded the base gameplay I didn't know whether that would break any of my ideas for puzzles. I also added a second and a half on to the cave timer since I've heard from other people that it's too strict. However, I do want it to be challenging.

I can't really do the camera movement on switches, because the jank way I handled the image loading would result in massive pop-in. This was a consideration back when I made the game, which is why I made sure the sound would be directional.

Yes! The game fits now in the web browser!

Also, yes, I use an ultrawide monitor (3440x1440), which is quite a bit larger than a regular 1080p. Making the game window larger in bigger monitors is a great idea! Some games I've tried don't allow resizing and are super tiny and hard to see in my monitor, so thank you for that.

Thank you for updating the game! You did the best you could within the limits of your own original game design. :)