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(+1)

I really liked the menus and UI elements. Especially the end of round menu, you can tell a lot of effort went into it. 

The game is very fun, it will be interesting to see how it develops further.

(+1)

Oh! It would also be great if there was a crosshair for the wizard's long-range attacks, it's not very clear where to aim)

(+1)

I agree with the crosshair! I have been trying to maintain as minimal as possible of a UI but I think a dynamic crosshair that appears when you hold the casting button would be a good compromise