I really liked the menus and UI elements. Especially the end of round menu, you can tell a lot of effort went into it.
The game is very fun, it will be interesting to see how it develops further.
Oh! It would also be great if there was a crosshair for the wizard's long-range attacks, it's not very clear where to aim)
I agree with the crosshair! I have been trying to maintain as minimal as possible of a UI but I think a dynamic crosshair that appears when you hold the casting button would be a good compromise