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Oops, I snubbed a key part of your question - and it was in the thread title too! This happens when loading the game. I'm afraid this is not a detail.

Does the bug occurs if you load the game immediately before the choice?

My new guess is that if you save the game in a position where a choice happens, but the choice is actually overriden by the fallback option, when you load it it is positioned at the brink between the sentence before the choice and the default sentence after the choice. Usually, this non-choice is just skipped and we fast forward to the next sentence, but by loading it in that exact point the engine has to display something and the blank sentence is delivered.

It looks more like a quirk of the Ink engine but I'm not sure.

Yes, I think the save was done on the line right before the questions come up / possibly once the questions started showing but before one was selected.

Do you know if there’s a way to fix it, or would it be better to prevent saving right before a choice?

My general opinion is that it makes more sense to only allow saving in sparse key points of the story. But this is more of a game design point.
I'm really not sure how we may fix this. I could just modify the Gateway so that blank options are not delivered, but I'm afraid someone could have used blank options meaningfully and it would break their expectation.

Would it be possible to set it up as a toggleable option? This way, people could leave it off if they need blank choices for whatever reason.

I have a less impacting idea: we can just check if we are in this buggy situation immediately after loading. In that case, the option is automatically chosen. It's very ad hoc but it could work.

Sure, that makes sense!