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(+1)

I think it is also important to take into consideration the overall distribution of the ratings. The game that ranked first in this jam has an average just above 4 stars! And the last game in the top 20 is about 3,5 stars in general. That's a bit crazy :)

So 3 stars may not actually mean that the game is bad. Especially when there is only one overall criteria and everyone has their own "rating system".  3 stars might just mean something like "a solid game, but nothing extradionary" for some.

I must say that in this game jam ratings might seem a bit harsh compared to some other jams :) And there are jams where you get only 4 and 5 stars, but that may say almost mothing of the game quality. So I wouldn't rely that much on the ratings (or even reviews), especially when there is so few of them (only 24 for your game!) 

As for me, I found "Broken Game" quite nice. It fits the topic, and may not be too original, but well made :) The visual style might not be exactly my thing, and it would be really cool to have more levels (maybe just a couple to create a small, but full experience), but for a 48 game jam this looks really solid. 

(+1)

Your point of view is helpful and makes me feel better about the score, thank you.

You bringing up the visual topic as well makes it clear to me that the design both visual and levels is more important than I thought while I was creating the game. 

Thanks for the kind words.