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(+1)

Okay actually this game is like really really cool as it stands honestly?

First game I've played in the jam so far and I'm glad I chose one that hadn't been rated by anybody yet to start because I didn't know what to expect and... yeah? I like this?

Like it's very unfinished of course, and from what I played I feel like it could've had a bit more of a Metroidvania-ish aspect to it (it is there, don't get me wrong, and I feel like it's something that you planned to rectify a bit more for the finished game, so...), but the dash is actually really, really fun to use. And I suspect I know what the bounce is supposed to unlock, even if from what I can tell as-is it doesn't... seem to unlock anything far as I can tell?

I say "seem to" and "from what I've played" and stuff like that due to the unfortunate truth that my playthrough was ultimately cut short by a major bug that sent me somewhere out of bounds with no way back after I got hit by a stage hazard, in a game with a shockingly expansive map for how unfinished it is and with no ability to save... which means that it would've taken a while to get my progress back, and I'm not sure I really want to bother quite right this second given I might run into the same softlock again.

(Maybe I'll update my thoughts later if I manage to figure out how to avoid that softlock issue after I've played more games in the jam... I don't think my thoughts would ultimately change much though. I liked what I saw and it was all very unfinished, and I suspect that pattern was going to continue for the rest of the game.)

Still, I very, very much enjoyed my time here despite the unfinished nature of it. Dashing around everywhere is very, very fun, the soundtrack is great, the finished visuals (some of them seem unfinished, but ah well) are pretty good... You're onto something here.

Please, please finish making this game after the jam, I see the potential here, this could be an amazing game once it's finished!

(+1)

Thank you so much for your feedback! I’m really glad you enjoyed the movement and saw potential in the game. I'm sorry your playthrough got cut short by that bug that's definitely something I'll look into.

After the jam, I do plan to continue developing and polishing the game to make it a more complete experience with a better gameplay loop beyond just exploration. I hope you'll like it even more once it's polished and refined!