Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rizvo

14
Posts
9
Followers
10
Following
A member registered Mar 16, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

The game isn't finished yet, but I can see the idea behind it. Finding the crystals hidden in the shadows was a cool mechanic, and when the music played, it added a really mysterious vibe to the game (though I had to go into the options and back for it to activate).

The controls felt a bit too fast, making it easy to fall, and the character always turning to the right was sometimes frustrating, especially when trying to line up a dash to the left. The player's health also seemed quite high, making the game not very punishing, even if you stay in hazards or walk into enemies.

The game felt a bit short, and at times, it was hard to tell where to go especially since there were no signs indicating room transitions.

Thank you so much for your feedback! I’m really glad you enjoyed the movement and saw potential in the game. I'm sorry your playthrough got cut short by that bug that's definitely something I'll look into.

After the jam, I do plan to continue developing and polishing the game to make it a more complete experience with a better gameplay loop beyond just exploration. I hope you'll like it even more once it's polished and refined!

First off, the visuals are beautiful, and I would love a longer game with this art style.
(Reminds me of some DS game from a long time ago.)
The music was also really nice, especially in the last area.

The controls were hard to use at first because the character feels a bit floaty and sometimes unresponsive, specifically after dashing. (It feels a lot better once you get the long jump.)
But after playing for a while, it felt better, and I could pull off some cool moves.

The exploration was nice, and the shortcuts for backtracking were well placed.

The only bug I encountered was on the first screen to the left. If you jump over the little castle and try to change screens, you get stuck inside a wall. Fortunately, I managed to get out.

(1 edit)

Visually, the game is really clean, and the ambiance is great. The bosses are all unique, and the gameplay loop is simple yet fun. If I had to point out an issue, it would be that the invincibility phase for the first and second bosses feels a bit too long for my liking.
Really want to see more.

Really cool game! I love the art and style. It's a bit disappointing that the randomizer didn't work, but I’m excited for the end of the jam to see it fixed and to play against more bosses!

The game looks really good, and the idea of managing your inventory during the fight is fun! However, attack items don’t spawn fast enough, forcing you to rely on the same one throughout the entire fight. Additionally, the boss might have a bit too much health, making the battle feel repetitive rather quickly.

(1 edit)

Really fun game! The main mechanic is simple butcool. I hope you continue to develop the game!

My only problem is that i could not play in fullsceen.

I love the art style and colors, especially the 3D model. The combat is simple yet enjoyable, and I really liked the mini comic at the beginning. My only issues are the homing projectiles can sometimes be hard to see, and healing feels a bit too easy to use.

(Note: Not sure if there's more than one boss since the game crashed.)

I like the art style, but gameplay-wise, I feel like the game is too hard, and I just keep dying in a loop.

Visually, it's really cool, and the gameplay is fun. Unfortunately, the melee attack deals so much damage that it's possible to just facetank the boss. Otherwise, it's really cool and challenging.

The game is simple, really fun, and uses the theme well. I just love the art style, especially the UI and character presentation screen.

The concept is fun, and chipping away at a boss's body is really cool. I wish that destroying a robot part would stop or slow down some of its attacks, allowing you to strategize which parts to target based on the attacks you want to disable.

The game looks really good, and the ambiance is top-notch. The idea of different bullets is cool, but it feels like spamming bullets is a better strategy than waiting for the right opportunity to use what you have.

(2 edits)

Really loved the gameplay and build you can create by placing fields and I wish there where more boss or that the endless mode scale the boss HP and Damage more.
(Note: I was soft-locked when taking an upgrade orb because all options were field, and I could not replace one of the six I already had.)