Correction regarding the missiles: they explode on cars, fountains, etc., which in theory should be lower than our three-story "barn".
I also forgot to add that against the background of explosion craters and debris, small gray enemies are hard to see (it's hard to tell where they are on the minimap and there's no time to look at them in battle), so it would be nice to either change the color of their hull or give the detection system the ability to mark enemies not only in the sight.Regarding the smoke screen, I usually don't even stand in it, I use it as a quick shelter that can be placed anywhere, and I mainly use it in the offensive (radars can see through the smoke anyway), but for example, the same hovercraft, whose main advantage is the speed with which they move and maneuver, simply stop when they can no longer see you because of the smoke.It shouldn't be like that, we're all like that, I didn't just run away from them and disappear from the line of sight, I released smoke and continue to fire. The opponents should be allowed to continue moving along the player's last known location, or even distribute search zones around the smoke among themselves (maybe that's too complicated?).
By the way, I would also like to see a direct connection between some enemy units, then it would be possible to implement drones or other vehicles, for example, connected to tanks, which would allow tanks to fire through a smoke screen, thanks to the fact that they have a view of the player.
Thanks for the game, I've already spent...many hours in it, definitely more than I should have and I noticed Morse code in the game's music. If I translated it correctly, it says "MARS" three times.