Thanks for checking it out and the feedback!
the 30mm cannon and railgun are too powerful compared to the rest of the weapons. The railgun also has 60 rounds in its ammo, which is more than enough for ALL the enemies on the map.
These weapons are going to be available quite late game, the railgun perhaps post-game since being able to use it for every mission would no doubt make all the others obsolete.
The rockets explode too easily on trees, bushes and other small things that they should ignore.
Noted.
Smoke grenades turn off the enemy's brain. They don't even try to break through the curtain to get a view of you, or move behind cover, they usually just stand there.
That's fair. The longer you stay in the smoke clouds the faster they'll actually dissipate, but it might be too slow at the moment. I'll see if I can have the enemies respond faster and move-in instead of pause all movement too.
On the settlement mission there are practically no weapon options except the railgun and 30mm to kill the command post before calling for reinforcements. You need to either improve the other guns and missiles, or worsen the 30mm and railgun. (I'm more for the first option, and remove the railgun's ammunition to at least 20-30 rounds.)
You should be able to do it with the smartgun and the flamethrower if you focus your fire directly on them at a close range. I've since lowered the health on them and lengthened the time it takes for them to send out a call though, so it'll be a bit easier in the next update.
Also from the suggestions: Add armor-piercing top attack missiles with 12 pieces of ammunition and the ability to kill tanks with one shot. You can also add incendiary guided missiles, about the same as grenades.
Both of these are on the to-do list.
Incendiary grenades are too strong compared to high-explosive ones, I suggest either reducing their quantity or increasing their fire damage, but removing the damage and effect of the explosion, making them just grenades with phosphorus or something similar.
That's a good idea. I'll maybe change the explosion for a small one like the rockets instead of a large/regular sized one.
Also helicopters are too durable (more durable than tanks (WHY?))
I figured they should be a lot more durable since the player can hit them from anywhere as long as their reticule is directly over them. When you're focusing your fire on one it only takes about a second or two to shoot down.
I propose adding a lighter version with 6 HP to the armor, which would increase maneuverability and speed, and have an active defense system, shooting down incoming missiles.
I'm working on some flying drone enemies at the moment which will be quite similar to that.
Thanks again for the feedback! I really appreciate it.