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Hi man! Open to suggestions? I once reviewed games for EGM back in the day. So I'm a bit old, haha... But I always had a soft spot for this game. So would love to see an enhanced version. Lemme know I can throw out some ideas. hugs

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Thank you so much!
I'm still thinking about an enhanced version... I've already drawn an animation for Rolf attacking with knives like in PSIV but I think I'll stay simple for now, let's have the game first! :D

I'm badly looking for more info in the battle system... like mobs agility to decide the battle order or damage calculation, dodge rate, damage mitigation with armor... those kind of things, any suggestion on this would be what I'm looking for right now... at least the most! ;)

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One way to improve upon the original is to complete the game, as some of it was left uncompleted because of deadlines. Have backgrounds during battles, instead of that awful blue grid. It was fixed later on in the PS2 Sega ages version, but would look cool on a retro game like this. Also, since Palma is destroyed I always thought it would be cool if we could visit it BEFORE it gets destroyed. Even if for just a little bit, to search a small part of it or something. That way the game won't feel like it was cutting corners. Which was one reason why they blew it up.haha... This way they only had to do two planets, etc. Just some thoughts.

I thought about a lot of possibile improvements like battle backgrounds, attacks like PSIV, combo with spells and a little more... but not the Palma thing, it's really interesting!
As I said for now I try just to go far as possibile and listen to what we really want and what  is really possible! :D

Few questions. Using the scorpion engine to program this? That's the rage these days.

Also, is this only for the purpose of making a demo? Or do you plan to take this all the way.

Yes, do Palma as a 'what-if' extended level. Doesn't have to be much. But it was always a bit of a letdown, and a cheat, that they simply blew up Palma just to cut corners and deliver a game within the limits of the deadlines and cartridge space.

If I were you, I'd borrow some elements from the Sega Ages version, maybe some of the cut scenes, to give this game a little more spectacle.

It started just with the intention of making a demo but it feel so good to have people enjoying what I'm doing that I want to do more... I haven't decided how much far I want to go,  sure more the interest in my project grow the more I want to go far in this!