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Any limits to what Unity plugins you can use for a Unite game? Just the default build plugins or anything I have license to use (and credit)? Can we modify the RPGMaker Unite app itself if the mods are made during the jam? I suppose a unity plugin for building assets isn't much different than using aseprite or mspaint but wanted to check.

Good luck everybody

(+1)

For RPG Maker Unite, you can use any Unity plugins as long as you legally own the license and credit them properly. There are no restrictions beyond ensuring that all modifications comply with RPG Maker Unite’s terms of use.