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I have to say, that i feel a bit mad about the acceptance of late submissions...technical errors can happen, but there is nothing in the rules that states that there is an emergency contact for this case, plus some of the late submissions were able too update their game, whereas most regular submitters were not. It feels a bit unfair, cause in other gamejams or events the deadline is actually the deadline, if you missed it (no matter the cause) you are unlucky...

Feels some kind of unfair.

(+1)

Hi julescatrina, thank you for your message. Many of the teams in our Jam were first-time participants, especially student teams. As a result, there were several logistical and technical challenges, including failed uploads and other issues. Some more experienced teams also provided valid reasons, such as technical malfunctions or accidental uploads of incorrect builds, and we allowed them to resubmit their entries.

One of the main reasons for resubmissions was that some teams simply overlooked the requirement that the games had to be browser-compatible. These teams were given the opportunity to adjust their builds accordingly and resubmit them.

Unfortunately, some of these messages ended up in our spam folder, which led to delayed responses. Since this was our first Jam and many teams were devastated, we decided to allow projects that reached out to the community or our regularly communicated contact address (xr@br.de) shortly after the deadline and provided reasonable explanations to still participate in the Jam and receive feedback from the community.

One team of students that submitted their entry very late was also accepted into the community (so that they can get valuable feedback) but was excluded from prize eligibility.

We’re sorry if this approach caused any confusion. We will review our process again for possible next Jams.

(+2)

Hi Jule, as a late submitter and first time game jammer (with result place 105) let me explain our case, decide for yourself:

We are a team of game engineering (mainly more with the study goal how to create an egine from scratch) students, and uploaded our build before the deadline. However we missed itchs requirement of individual files having to be less than 200mb (we thought it was 500mb). Our more optimized build took some time and finished a bit after the deadline. We couldn't adjust our page, so even though there was a build, itch wouldn't display it and we couldn't update it to the one with less size. My team rage quitted at that point, i reached out to BR and got a late submission link after an hour or so and was able to publish the game nontheless. 

With the comments i believe we got some valuable feedback for this and future projects. Our project isn't ideal (nor really in a playable state), we know that. However at least we were able to collect that experience thanks to BR-Teams support <3