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The game looks amazing for being made in 3 days!

There are some parts that I think could be improved on though

The interaction hitbox is a bit weird, I'd be on top of it but I need to be moving to interact with the environment (picking up items, planting the seeds all that stuff)

The beginning part of the game feels a bit too slow. I know it's part of the "over time" theme but since the grandma already moves quite slow and the watering part takes some time, I think either you can shorten the watering part or add some sort of  new goal for the day like giving composting

Other than that I had a really great time! The final fight was fun and worked really well with the grandma's movement

Looking forward to more stuff from you!

I appreciate you!  I struggled with the interaction system implementation for sure.  I think I revisited it at least 3 times (sphere traces, line traces, overlaps) and with the time constraints I just had to settle on what worked best for playtesting in a minimal amount of time.  As for the slow early game, I had a few more systems to integrate, but they didn't make the cut with the tight deadline (raking leaves, fertilizing etc), but I agree, I could have shortened/sped up the animations. 

I actually play tested the game at 4X speed haha

I'm glad you enjoyed the boss fight.  It was the first image that popped in my head when the theme was announced and I'm glad I could build to it :)