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(+1)

No biggie, we had similar issues, especially with the Unity Web Version xd

2 days are merely enough time to make a game, not to speak of play testing, building and porting. We were a team of 4 (2 coders/game designers/mixed, 1 3d modeller, 1 sound dude) and i think for future jams we should focus more on the gameplay and testign rather than creating stuff from scratch. 

(+1)

2 days was sure rough, next time we will be having just testing on the second half of the jam (or on the last day). Though realistically I will probably learn nothing and try to implement features that brick the entire thing in the last hours. 

Love your game btw, props to your 3d modeller the tiny bot is adorable and the crusher is menacing though touching it seemingly does nothing XD

>

Though realistically I will probably learn nothing and try to implement features that brick the entire thing in the last hours.

In our git history is a huge revert revert revert Block, as some cleanup commits last minute and fixes afterwards bricked the whole games controls. Had to revert and cherry pick the good ones, even though we were already building the release lol

> props to your 3d modeller

Thanks, i'll let him know. Btw touching the crusher gives damage, but it shouldn't be fatal ;)