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Scavenger's Luck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #4 | 4.750 | 4.750 |
| Overall | #17 | 4.000 | 4.000 |
| Fun | #35 | 3.750 | 3.750 |
| Innovation | #47 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Procedurally generated levels, permadeath, turn-based time. The music is also slightly procedural.
Screenshots
Yes
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Comments
Felt really complete and fairly polished, the art is pretty sick! My main bit of constructive feedback would be that it was difficult to distinguish environment from enemies from items a lot of the time.
Incredibly polished - I’m totally humbled by the beauty of this creation.
I love the HUD, I love how everything fits so seamlessly together, I love the music/ambiance, sounds, the little ping you get when you spot an enemy, so much beauty and atmosphere here.
The game itself is intriguing, and works beautifully.
Really incredible work, it was an honor jamming with you 🙇
Thank you! Appreciate you playing it!
Really cool idea! The art and polish of the whole game is fantastic. I think my only complaint was it could sometimes be difficult to tell what was an item, vs an interesting wall. It's possible some slight brightness adjustments would be enough to make that more clear.
Great work!
Thanks! Glad you liked it!